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PARTICLE CANDY DEMO EFFECTS |
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This video shows various sample effects that have been created entirely with Particle Candy for Corona® SDK. Each sample shown here is included in the library package as fully commented source code. You will be surprised what you can do with a few lines of code only.
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FX LIBRARY VOL.1 |
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FX Libraries are collections with predefined Particle Candy effects that you can easily include into your own projects, either by including the complete library or just by copying & pasting the effects you like into your own code. All FX libraries are included in the download package. New libraries will be released in irregular intervals.
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FEATURES TOUR |
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This video demonstrates some of the basic Particle Candy features. As with the demos above, each demonstration shown here is included in the package as clean and fully documented sample source code.
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PARTICLE FIREWORKS |
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This fireworks sample uses four emitters -one that randomly launches rockets and three explosion emitters (a red one, a green and a blue one). The "rocket" emitter has a listener attached. As soon as a rocket "dies", it will trigger an explosion on it's current position. It's quite simple. Notice that "one shot emission" is used with all emitters (see manual). This emits the particles instantly, not over time.
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VORTEX EFFECT DEMO |
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This "vortex effect" sample uses one emitter and three particle types (blue clouds, red clouds and a 'cloudy' bunch of stars). The particle types use the new introduced "faceEmitter" property and a ring type emission shape. This lets them start outside the emitter and move them toward the emitter then. The emitter (and therefore all its particles) is placed in a group which rotates steadily.
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POLYGON EMISSION PATH |
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This demo video shows a visual effect using a single flame emitter. A polygon emission shape has been added to the emitter to outline the "X" in the background (full source code of this demo is included in the package).
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ZIPPO FIRE SAMPLE |
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Fire effect (included), using two particle types (flame and smoke).
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STARFIELD SAMPLE |
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Starfield sample (included).
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BLOOD SPLAT SAMPLE |
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Blood splat sample (included).
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UZI SAMPLE |
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Uzi sample (included). Shows how to use one-shot emission, emitter listener and play a sound while the user touches the screen.
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DISCO EFFECT |
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Disco effect, using realtime color change and random motion (sample code included).
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EXPLOSIONS |
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Explosions (sample code included).
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PARTICLE BALL |
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This example shows an emitter and an attraction field, both placed within a display group (sample code included).
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FIREBALL |
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Fireball example (sample code included).
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FIREBALL EXPLOSION |
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Fireball explosion effect using a single one-shot emitter (sample code included).
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